but it can contain Diplomacy.
After one of our two games complete I think we should start a game with out a deadline. This is a bit of a risk since stalling has become a new tactic. However I say if people don't want to play the game don't sign up for it. Take as long as you need to communicate with other diplomats or think about your moves. Don't worry about missing your turn because you've got a family/work/other obligation. The real catch will be either we'll have to accept the bugs of players resigning or we'll have to allow players to surrender their link to the game to the group or to an individual. At first that may sound like crap but it's already happening indirectly and it happens in real life.
If we all agree to do our best to put in a move per weekday than there won't be any problems. If for some reason someone decides to screw an entire game by not participating they need to ask themselves why they signed up in the first place and if it makes sense to join another game. We're not children here we should be able to exercise some level of maturity when it comes to the game. I think a game with out time limits would be easier to get people to commit to since they don't have to worry about life causing them to miss turns. Emergency runs to another city, vacation, and work deadlines are more important than some silly game, but they shouldn't stop people from playing a game or causing a game to be decided based on moves not being able to be submitted.
We should start a private game since public would allow for someone to wreck the game and remain anonymous as an experiment and see how everyone likes it, how long it takes, and if anyone is immature enough to wreck the game for the rest of us either through a game erroring resignation or through an indefinite stall.
Wednesday, August 5, 2009
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1 comment:
"This is a bit of a risk since stalling has become a new tactic."
Interesting use of the passive voice...
;)
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