Sunday, September 27, 2009

Diplomacy Quotes

"Forgive your enemies, but never forget their names"
John F. Kennedy

Wednesday, September 23, 2009

Kongming's First Win!



After nearly 3 months and "18 years" User Error has come to an end marking a first 'W' for a player who wishes to remain unnamed

Monday, August 31, 2009

GamesByEmail Judge Retreat in Question



You may retreat to a country that just left however it may not be involved in the action causing the disband.

Also if two countries retreat to the same location both must disband (hence why you have to write your disbands down)

Another note about the game: Brian, Jacob, and Myself played a quick game tonight and ran in to the usual bugs. The most common is the "Process Orders" loop. I think I figured out the trick... Do not press the "Process Orders" button or it will submit that as your "move" causing your moves to be undone. Simply wait until all others players have played the turn you last did and sit and pray that your orders went through as you wanted. So far its happened to me both with builds and moves and every time my actions were safe as long as I just refreshed the page or the "My Games" page and waited until it was my turn again. To be safe one time I waited until it was my turn and then I was able to re-enter my moves and they went through as expected.

Saturday, August 29, 2009

Fall 1902, PhxDiplomacy

In the second year of PhxDiplomacy, the game has enjoyed some interesting twists.

An active French/German/Austro-Hungarian has emerged. Historically, this combination has been able to dominate Western and Central Europe (see the Franks) and easily roll into Russia (see Napoleon). A continuing problem for them will be England. To successfully counter this island foe, the F/G/A-H alliance needs many fleets in the water and convoyed armies (see the Nazi's failed Battle of Britian, or again see Napoleon).

Northern Italy has become an interesting battle field. AH and France have been able to tie-down the numerically superior Italian forces. With the correct support arrangement, however, Italy should be able to take either Piedmont or Trieste. The chance for the Italians to break-out of this position, though, is quickly fading.

Austria-Hungary, through its smart alliance, has been able to hang-onto its home stars. But, it faces the growing Turkish juggernaut. Turkey appears to be playing south-eastern Europe historically correct. It has captured Sevestopol and sent Russia into decline. If the game follows history, Turkey's advance should be able to continue unabated until it reaches the Gates of Vienna where it will face stiff French and German resistance. For the time being, the F/G/A-H alliance may want to temporarily bypass Venice and take Tyrolia so that they will be in a strong position against Turkey.

Russia has a tough decision. It can either try to keep what it has, which will probably fail. Or, it can go kamikaze and convoy an army into Berlin, which would be fun.

England should form an alliance with Italy if it hasn't already done so. One should support the other into the MAO and start raiding French ports. It might be their best chance to turn the corner on the Continental F/G/A-H alliance. An even more profitable strategy would be for England and Italy to ally themselves with Turkey, since the Ottomans seem focused on building land forces.

I have been analysing this game from a geographic and historical perspective, but there is another angle that I haven't touched. There is an undercurrent of inter-personal relations within our Diplomacy group. For example, Hart and Melanie have been frequent allies, as of late. Adam and Mong are also commonly allies. Adam and Hart, though, are often Diplomacy foes. Since this is a codename game, I have no idea who is who yet. But, I suspect that identity politics will soon be a factor in the game if it isn't already.

On a closing note, has anyone else wondered what Diplomacy on a world map would be like?

Wednesday, August 26, 2009

East vs. West


Allies from the start of the game, Adam (Russia) and Jacob (England) split the board and tie at 17 apiece in PhxDiplomacyUnlimited.

Tuesday, August 25, 2009

Fall 1901, PhxDiplomacy

Since I don't have a horse in this race, I have decided to be an announcer for it. So, here goes...

PhxDiplomacy looks to be another rousing game of Diplomacy with seasoned veterans and newbies alike seated at the table. Since there are no robot countries, all players will need to be on their toes. The chances of double-crossings are higher; and alliances will be necessary to avoid multi-front battles.

England:
With potentially the most aggressive opening of the game, England grabs the traditionally neutral English Channel. England has the problem of where does it expand next after splitting Scandinavia with Russia. It looks like "The Beard" has answered that question with France. But, does England try slipping into the strategic MAO or land an army in Brest. Both have risks. Watch for alliances or non-aggression pacts (NAP) with Russia and Germany.

France:
With a natural hegemony over the Iberian peninsula, France appears to be keeping it in reserve while handling English and German aggressors to the North. France has some important questions to answer for next season that could determine its outcome in this game. To prosper, France needs to not only keep its shipyards in Brest, but also to make a foothold in Flanders. Also, watch for a French-Italian NAP, as they seem to have partitioned-off the southwest corner of the board.

Germany:
Geographically and historically, Germany is the worst positioned country in Europe. Smack in the middle of the continent, it is surrounded by the other great powers. Already, Germany appears to have a NAP with its kinsman, Austria-Hungary, and an alliance with England. Blitzkrieg in the Low Countries is a smart move; it worked well for Hitler. But, it still needs to fend off an active Italy and Russia. Will Germany hold the territory it has, or make sacrifices in the name of capturing new lands?

Italy:
Italy has made a very smart, yet unique, opening. At first, holding Rome in reserve seems unusual. But, after noticing the position in Tyrolia, this announcer sees that Rome will bounce Trieste's fleet out of Venice while the army in Tyrolia has its choice of Munich and Vienna. Additionally, the fleet out of Naples has its pick of Greece or Tunis. We will have to wait and see just how much Italy will gain with this strategy. Watch for an NAP with France and a strong cross-board ally in Russia.

Austria-Hungary:
With an apparent NAP with Germany, Austria-Hungary has made a dash to the resource-rich south. It has effectively blocked Russia, but has a weak spot in an open Vienna. This maybe the game's first double-cross if Austria and Italy also have an NAP and AH has granted Italy safe-passage through Tyrolia. Also, once AH and Turkey split the Balkans, watch for an anti-Russia / anti-Italy alliance, a la WWI.

Russia:
Because it has such a large initial territory, Russia has a variety of openings. Because Russia opened along the Baltic instead of the Barents Sea, I suspect there is an agreement between England and Russia to split Scandinavia. Watch for Russia making its early land gains in the North and blocking to the South.

Turkey:
Turkey has often won in our Diplomacy group when it can neutralize Russia's predations and take the Black Sea. Since, as a spectator, I only see the results of the moves, I wonder if Russia and Turkey have an NAP or bounced each other from the Black Sea. Either way, Turkey is still in a dangerous situation. In real life, the Crimean War (Florence Nightengale) was fought over this piece of the world since it's control is vital to both Turkey and Russia.

Prediction for early game gainers: England, Russia, Italy.

On a closing, metaphorical note, I have started wondering why training ourselves to invade and conquer Europe is soo much fun.

Friday, August 14, 2009

Diplomat Bios

Nate

Mong met Nate through his fiancee Shannon who is a teacher like Nate and his wife

Mong

Has been playing since the begining. Adam and Mong met through UOP but both went to college in Erie and hail from the great state of PA

Hart

Suggested to Mong and Adam to play diploamcy. Hart met Adam and then Mong through UOP

Jacob

Adam and Jacob went to college together. Jacob also grew up in the great state of PA but now lives in an eskimo village in Alaska

Jason

Jason met Adam and then Mong through a Flex consulting shop where they kicked major ass for a year and then all went very different directions

Melanie

Melanie met Hart through his current employeer and brought her in. She has played with us once in RL.

Brian

Brian is Adam's neighbor and then worked with him and Mong at UOP. He has played many games online and in RL.

Nick

Nick is Hart's child-hood friend and has joined a few games online but is currently deployed and won't be able to jump back in until that wraps up.

Shannon

Shannon is Mong's fiancee and has secretly joined 2 of our online games and after her last stabbing probably hates us and will never join again.

Adam

Has been playing since the begining. He knows most everyone that is playing and currently has many short bits of online time throughout the day as he is a stay-at-home dad and obsessed with the game.


*Please update this post with more/less information, but I thought this would be nice since not everyone knows everyone and their backstory

Wednesday, August 5, 2009

Life isn't Diplomacy...

but it can contain Diplomacy.

After one of our two games complete I think we should start a game with out a deadline. This is a bit of a risk since stalling has become a new tactic. However I say if people don't want to play the game don't sign up for it. Take as long as you need to communicate with other diplomats or think about your moves. Don't worry about missing your turn because you've got a family/work/other obligation. The real catch will be either we'll have to accept the bugs of players resigning or we'll have to allow players to surrender their link to the game to the group or to an individual. At first that may sound like crap but it's already happening indirectly and it happens in real life.

If we all agree to do our best to put in a move per weekday than there won't be any problems. If for some reason someone decides to screw an entire game by not participating they need to ask themselves why they signed up in the first place and if it makes sense to join another game. We're not children here we should be able to exercise some level of maturity when it comes to the game. I think a game with out time limits would be easier to get people to commit to since they don't have to worry about life causing them to miss turns. Emergency runs to another city, vacation, and work deadlines are more important than some silly game, but they shouldn't stop people from playing a game or causing a game to be decided based on moves not being able to be submitted.

We should start a private game since public would allow for someone to wreck the game and remain anonymous as an experiment and see how everyone likes it, how long it takes, and if anyone is immature enough to wreck the game for the rest of us either through a game erroring resignation or through an indefinite stall.

Monday, August 3, 2009

Diplomact MeetUp Group

So I started to create a group at meetup.com to see if we can get more players for our RL and Online games, but I didn't realize there was a fee. We should see if there is interest and maybe we can split it.

I though the following topics would be good for helping people find the group:
- Diplomacy
- Online Diplomacy
- In Person Diplomacy
- Diplomacy Variants
- Settlers
- Board Games

and I used the zip code for the Pasty Co. in Tempe

thoughts?

Playing Diplomacy to Get Your Ally to Win

This is a conversation originally Mong sort of started with me, but I thought I'd share the concept and open it up to comments/discussion.

When you're playing diplomacy I find the greatest joy in the following (in order): manipulation, strategy, trust, commands, and general play. However these things are quickly fleeting if you're out of the game in the first few years and aren't able to see the board mature into a handful of countries.

When you play the game with an ally and have the full intention of helping them win unless an opening is presented to you chances are you'll at least be able to be in the game longer than if not. In the perfect scenario you're able to grow away from your ally until you're not or it's less feasible to turn on them the moment before they are able to turn on you. A great alliance will almost take over the entire board before in a blink of the eye one player cuts the other's throat and takes victory. In a good alliance there is an understanding of "I'm your ally until I'm not" and when your ally stabs you in the back and starts taking your stars you can feel proud that maybe you didn't win this game but at least your counterpart did. The best in my opinion is when the rest of the board didn't even know you were working together.

So instead of playing to win, play to play and if you or your ally comes out on top be happy you blocked a side, provided some stars, or go stabbed before you planned on stabbing them. There will always be other games and when you truly trust you are also vulnerable, but you increase the amount of time you get to enjoy the other aspects of the game.

Wednesday, July 29, 2009

New Game!

http://gamesbyemail.com/Games/Play?1713461528

The game is called "PhxDiplomacy (12 hour)" and can be found under the public games at gamesbyemail.com

The game still needs Turkey and Austria-Hungary

details:
- 12 hour turns
- invite or pass on to your friends
- only play ONE country
- no draws/ties

Wednesday, July 22, 2009

Russia vs Turkey


"I was lookin' for some action in turkey's backdoor :-)" -weral trah

Monday, July 20, 2009

How to Lie to Your Opponents

"The lie is a two-edged weapon and can both aid and hurt you; therefore it is important that you think a bit before lying to your opponent. Before you decide to, lie stop a moment and go through my "three steps to a good lies." By Hanz Johansson found on www.diplomacy-archive.com
  1. Why do you need to use a lie?
  2. How do you lie?
  3. What do when your opponent sees that you have lied to them?
full article: here

I realize that this won't apply to everyone and that some of us choose to be more and less honest than others, but I thought I would share.

Saturday, July 4, 2009

The Russian Plan of 1902



This plan concocted by Russia was for the fall of 1902

Pros:


England: None
Germany: This would have taken the focus off of them in the center of the map
Russia: Gain a star and increase the southwestern boarder
Turkey: Gain a star and break out of the corner
Austria-Hungary: None
Italy: Gain a star and keep their front line intact
France: None

Cons:


England: Russia gains a star and would be able to increase pressure
Germany: Italy and Russia would have solid front lines looking to expand
Russia: Possible over extension to the southwest
Turkey: Likely to loose the star gained to either Italy or Russia shortly after gaining it
Austria-Hungary: Removal from the game
Italy: Have to share the Austria-Hungary stars rather than concur them solo
France: Italy would gain another star which could be used to deploy a unit towards them

User Error Fall 1902



Since it looks like Russia is going to make us sit and wait (which personally sucks since I'm stuck at home while everyone does fun 4th of July activities) I'll write up another summary and then if there is time this morning before my kids wake up I'll write up my take on The Russian Plan of 1902 :-)

England obviously upset by the loss of Norway to Russia focused all efforts on regaining the star back. They even managed to convince a clear foe to assist them in the efforts by having Denmark attack Sweden. It is quite clear they formed some type of temporary alliance since Germany did not even bother to support Denmark to hold. If England would have back stabbed Germany taking Denmark would have been almost completely uncontested. My questions are: How long will Germany continue to trust England? When will England decide it needs to go back to fighting Germany? Will England allow Germany to grow?

Germany other than hoping in bed with one of it's two major foes made a very weak attempt to stop France from moving in to one of the two remaining free stars. What seems to be the most concerning for Germany is not the offense but the defense, trusting England, letting France take a stronger position on the main land, and the most threatening is letting Italy play in the unattended back yard. Does Germany really have any ally left in the game? England and France has been attacking them, they have turned on Russia, Italy has come calling, and Turkey and Austria-Hungary are in no position to lend a hand.

Russia has jumped the gun, they became quick too fast and now is looking at Russia vs the world. Russia became big very quickly like Russia tends to do but became too confident which may cost them the very 'W' they were so quick to boast about. Personally I found The Russian Plan of 1902 good in that it would remove Austria-Hungary who seem to take the longest to put in their moves and seemed a equal benefit to Italy, Turkey, and Russia. However that being said England was smart in making Russia look like the big guy about to win. This played on two important Diplomacy tactics, make everyone feel a personal threat is shared and that the largest guy first rarely wins the game. If Russia would have been successful in gaining even one of the two stars attempted in 1902 a fleet in St. Petersburg could have been devastating to England. *I'll try to expand more on The Russian Plan of 1902 if there is time

France seems to have done all it intended to do in the south and south east moving all units towards England and slightly towards Germany in the north east. I personally can't tell if a true alliance is there between France and Italy or if it's more of a mutual agreement to focus out first and then look toward their neighbor. Who will strike first? With all the distraction Russia has put on England and England's determination to put fleets in Germany's face France has a great opportunity. England did not gain a star and all units are deployed so if France plays their cards right they will be able to begin chipping away at England or at least cause them to retract to their home stars as defense.

Italy is a little confusing to me with it's choice to be separated by Austria-Hungary. Italy has spent a good deal of time attacking Austria-Hungary and will now have to rely on their support for attacks. I would say the best next move for Italy would be to close the gap in their front line by elimination Austria-Hungary. For some reason Italy and Turkey have failed to really mesh and it looks like the best thing for Italy would be to make amends with Russia to assist in attacking either/both Germany and Austria-Hungary. Another good option for Italy is to build units facing France and begin to grow in that direction and attempt to keep a more solid front line heading west.

Austria-Hungary has survived The Russian Plan of 1902 but is really not sitting in a better spot. With out a solid alliance Austria-Hungary is perpetuating the inevitable and will surely be sacrificed by one or many of its neighbors.

Turkey continues to be stalemated in the corner. They are failing to ally with Italy or Austria-Hungary and Russia doesn't seem to letting up either. I don't want to jump the gun on this one but I believe Turkey may be maxed out at 4 stars and just hold tight until they are squeezed out by Italy and Russia.

** With all this writing I ought to have it corrected by an Editor to ensure that it doesn't contain bias and that it's semi-intelligent.

Wednesday, July 1, 2009

User Error Fall 1901



England appears to be in an alliance with France and is focusing their efforts on both Germany and Russia. However with a recently built fleet in London an uncontested move to the English Channel may strain that relationship.

Germany and Russia seem to have placed their backs to one another with Russia focusing almost entirly on Turkey and Germany making a clear push towards the north west.

France and Italy seemed to have struck a similar deal as Germany and Russia allowing France to focus on open stars and Italy making a push towards Austria-Hungary and Turkey.

Austria-Hungary and Turkey seem to be the most independent in this game being neither allies nor direct combatants. Austria-Hungary is focusing on open stars while Germany, Italy, and Russia seems to be returning the favor on build stars. Turkey is also trying to take a piece of Austria-Hungry but appears to be mostly on the defence from a massive Russian attack.

Monday, June 29, 2009

User Error

User Error is a public game found here

We are still waiting for two players to play Germany and Austria-Hungary. Tell your friends lets get this game started!

Saturday, June 27, 2009

So....

what's the status with the Diplomacy blog anyway?